AI agents are changing how software gets built. Developers have gone from writing every line of code by hand to directing agents that write most of the code. As... AI agents are changing how software gets built. Developers have gone from writing every line of code by hand to directing agents that write most of the code. As a result, the current workflow is split across a laptop, a cloud model API, and a cloud VM. NVIDIA RTX Spark is built for AI development. Thanks to the NVIDIA GB10 system-on-a-chip and large unified memory, developers can run local… Source
Reflection's first open-weight model is now available on Ollama, and free for a limited time only. Beam is designed for software engineering, reasoning, and long-running agentic tasks. Access Beam through Ollama Cloud.
vLLM supports Reflection's Beam-1.0 (501B total, 23B active) from day 0, with agent-driven optimization that cut decode latency 2.71× and DFlash2 speculative decoding with adaptive verification.
Two engineers shipped Stack Overflow for Agents in a few weeks with Codex, and its ChatGPT plugin helped drive up to 10× growth in agent creation.
Inside the Kimi K3 optimization effort: understanding the bottlenecks and the decisions that made inference faster
How agent-assisted CuTe DSL optimizations accelerate Kimi K3 decode on NVIDIA GB300, and how scoped changes, correctness tests, and reproducible benchmarks help ship them responsibly.
Introducing the Rosalind Academic Plan, offering eligible academic labs sponsored access to GPT-Rosalind and tools to advance life sciences research.
Meta launches Muse Spark Open, a coding-optimized 816B mixture-of-experts (MoE) model with 42B active parameters and a 1M token context window. Trained on... Meta launches Muse Spark Open, a coding-optimized 816B mixture-of-experts (MoE) model with 42B active parameters and a 1M token context window. Trained on NVIDIA GB300 NVL72 Blackwell Ultra specifically for agentic coding workflows, it delivers higher first attempt accuracy, reliable tool calling, and deep codebase understanding across repositories. The 1M token context window holds an entire… Source
Personalization is essential for general-purpose robots to transition into household environments and achieve true practicality. While general robotic manipulation has been extensively studied, personalized robotic manipulation (PeRM) lacks a controlled benchmark for separating task completion from preference satisfaction. We introduce LIBERO-PeRM, a benchmark for preference learning in embodied agents. LIBERO-PeRM studies five questions: 1) how policies follow preferences in zero-shot settings; 2) how they learn single preferences from demonstrations; 3) how efficiently they acquire preferenc
Significant efforts are currently being directed toward the implementation of large-scale quantum information processors, but realizing useful quantum advantage also requires the development of efficient quantum algorithms. While for many practical problems the dominant resource costs are associated with a small set of computational primitives, optimizing them in the quantum setting presents unique challenges, including a reversibility constraint absent from ordinary classical computation. Here we introduce an evolutionary framework in which large language models (LLMs) propose circuit designs
Generative visual verifiers play a crucial role in advancing multimodal intelligence. To enhance the robustness of visual verifiers in complex multimodal scenarios involving compositional requirements, we move beyond conventional binary verifiers that produce only True/False discrete judgments and introduce a verifier that automatically decomposes complex prompts or environmental rules into fine-grained components and assigns pointwise scores to provide a continuous and more informative critique signal. Our experiments further demonstrate that these structured and interpretable outputs improve
Mixture-of-experts (MoE) models have become an important approach for scaling model parameters. Modern MoE architectures increasingly combine two design choices: fine-grained expert segmentation and shared experts. The former increases expressiveness by enabling more expert combinations at a fixed activation ratio, and the latter introduces experts that are active for every token. We identify an exploration dilemma between these designs: shared experts can make routing less exploratory by reducing the variability of token representations. This conflicts with the greater need for exploration in
Existing agent benchmarks typically evaluate agents on well-specified tasks defined by issue reports, specifications, or task tickets. Real-world customer delivery is different: forward-deployed engineers (FDEs) must clarify ambiguous requirements, work in live systems, and uncover unstated constraints. We introduce FDE-Gym, a benchmark of 95 end-to-end delivery tasks from 20 customer scenarios across 18 sectors, each adapted by industry experts from real-world delivery projects. In simulated customer environments with scripted stakeholders and modifiable customer systems, agents interact with
Large language models (LLMs) are expanding from assisting scientific research and engineering to autonomously developing and improving AI systems, advancing AI for AI (AI4AI) as a pathway toward recursive self-improvement (RSI). Workflow-driven machine learning engineering (MLE) systems provide a practical path toward this pursuit through complex orchestration that manages long-horizon experimentation, while recent MLE systems adopt model-directed interaction, allowing models to autonomously organize experiments and adapt optimization strategies based on execution feedback. However, feedback f
Recent 3D world models increasingly use features from geometry foundation models (GFMs) as predictive world states, benefiting from their rich geometric priors. However, the view dependence of these features entangles scene dynamics with camera-induced variation, making the resulting state evolution harder to predict. We propose GeoState, a view-decoupled geometry representation for predictive 3D world modeling that separates scene-state evolution from camera-dependent observation. Specifically, a scene tokenizer aggregates multi-view GFM features into a view-decoupled scene state, which a geo
We introduce 3DCodeVerse, a research ecosystem that enables coding agents to create editable and verifiable 3D content at scale. 3DCodeVerse comprises large-scale, high-quality datasets of executable 3D code, a coding harness for spatial reasoning and automated verification, and practical guidance for 3D coding. First, we construct 3DCodeVerse-2M, a large-scale curated dataset of standalone 3D executable code. We build this corpus by collecting open-source data, converting specialized representations, and generating new programs with coding agents. Each program is packaged with the source file
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